I am scheduling videos at the moment for the channel and this one will release on 15th May at 4pm (UK) just so you know Rajcsányi. I am not going to be around that day to post details hence the heads up.
However I had to come here to notify you and also say congrats, this is simply brilliant. The video goes on for about 20 minutes, but this one is a literal time-sink and you've hit the ball out the park with this conversion.
Thank you for all your hard work to the scene.
I play these on the MiSTer FPGA with the GBC core. If I had an original GBC with a flashcart, this game would absolutely be an addition to the "must have" portable collection.
Well, that's very kind of you. You know what makes me happy the most? The fact that you have to wait for it, because it always has an emotional side. It's like waiting for a Christmas present when you were little. Thank you for always being able to count on your videos and for enjoying my games. An idea: There are Jams on itch.io. Many of these have very talented people making games. They would certainly be happy if you offered to sponsor the Jam by making a video of the first 3 winning games. Then more visitors would come to your channel, especially if a Jam has a lot of starters. There will also be one now (https://itch.io/jam/game-boy-showdown-2023) maybe you should contact them about the idea.
Thanks for the video, maybe we should give each game a different name, according to these, we can give this game the wrong button name. :) I also put this video of yours on the website under the game. I'll tell you a secret, try it. :) For games made in Gameboy Studio, characters are usually 16x16 pixels. The lower part of the sprite (ie the 16x8 area) monitors the collision. You die when you and the enemy's 16x8 area touch. That's why you can climb the stairs, but even if your head hits the enemy, you won't die, because the enemy's lower 16x8 area was in contact with your upper 16x8 area. Thank you very much for the experience once again!
The best thing about these graphics is that when we played them as kids, we didn't like them, but now I look at them with great pleasure. I find something to admire in each of them.
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I am scheduling videos at the moment for the channel and this one will release on 15th May at 4pm (UK) just so you know Rajcsányi. I am not going to be around that day to post details hence the heads up.
However I had to come here to notify you and also say congrats, this is simply brilliant. The video goes on for about 20 minutes, but this one is a literal time-sink and you've hit the ball out the park with this conversion.
Thank you for all your hard work to the scene.
I play these on the MiSTer FPGA with the GBC core. If I had an original GBC with a flashcart, this game would absolutely be an addition to the "must have" portable collection.
Well, that's very kind of you. You know what makes me happy the most? The fact that you have to wait for it, because it always has an emotional side. It's like waiting for a Christmas present when you were little. Thank you for always being able to count on your videos and for enjoying my games. An idea: There are Jams on itch.io. Many of these have very talented people making games. They would certainly be happy if you offered to sponsor the Jam by making a video of the first 3 winning games. Then more visitors would come to your channel, especially if a Jam has a lot of starters. There will also be one now (https://itch.io/jam/game-boy-showdown-2023) maybe you should contact them about the idea.
Great idea and thank you - I will reach out to them. :)
Thanks for the video, maybe we should give each game a different name, according to these, we can give this game the wrong button name. :) I also put this video of yours on the website under the game. I'll tell you a secret, try it. :) For games made in Gameboy Studio, characters are usually 16x16 pixels. The lower part of the sprite (ie the 16x8 area) monitors the collision. You die when you and the enemy's 16x8 area touch. That's why you can climb the stairs, but even if your head hits the enemy, you won't die, because the enemy's lower 16x8 area was in contact with your upper 16x8 area. Thank you very much for the experience once again!
Thanks for the cheat tips !
Always a pleasure to do your games and just back from travelling. Thank you for putting the video on the website - really appricahted.
My favorite part of this game is the graphics
The best thing about these graphics is that when we played them as kids, we didn't like them, but now I look at them with great pleasure. I find something to admire in each of them.
Why didn't you like them at first?
Because I was 12 at the time and I liked Last Ninja better. :)
Is that the one for NES?
No, the Commodore 64 version. I didn't even know it was made for NES, I'll check it out.