This is a homebrought game, run on Gameboy Color. Original version: Brandon James - Commodore Business Machines Ltd.. Commodore 16/Plus4, 1984. Created with GB-Studio 2.0.0 beta5!

You are Captain Dar-es UXB, the bomb disposal expert, and you have been called in to help. The jealous Genterns have put bombs in all the Caverns of Time because the Lord of the Touchstone would not grant them immortality. Your job is to travel through each cavern defusing sufficient bombs to allow you to pass through an Hour Gate into the next Cavern of Time. However, you must evade the Qerims and avoid the Time Spines. Qerims are the ghosts of marauders caught stealing Minutes Apples from the Caverns of Time, they are condemned to spend the rest of eternity pacing (wecumtoyou) the floor of the cavern in which they were capured. The Genterns have enlisted their help by promising to free them when the Cavern of Time are destroyed, so they are out to stop you defusing the bombs. Time Spines are time reverses laid by the Genterns, hit one of these and you dematerialize. Defuse the bombs through 9 Time Caverns to get your worthy reward.

Also available for download in .CIA format for the Nintendo 3DS virtual console!

Start the gameStart
Move: Cursor keys     

Start the game: Start 
Move: Arrow keys

 

UXB - Commodore Ltd.

You can download the ROM file of the game from the WLS website!

WILDS
StatusReleased
PlatformsHTML5
Publisher
Release date Sep 09, 2022
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorRajcsányi László (WLS)
GenreAction
Made withGB Studio
Tagsc16, commodore, Game Boy, gameboy-color, gbc, gb-studio, plus4, Retro, wls

Download

Download
UXB GBC (WLS).gbc 256 kB
Download
UXB GBC (WLS).cia 3.3 MB

Comments

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I love your remakes. When will you release original games like pushingo ? 

Thank you very much for the recognition, the fact is that I have ideas, I can implement a logical one maybe, but I find it much more enjoyable to transfer these old games to gameboy, because here you have to keep some limits, and with my own, if something doesn't work, I'll solve it in another way and that's not a challenge. :)

Ok i understand.