This is a homebrew  game, run on Gameboy Color. Original version:  Wayne Alan Maw - Alpha Omega (The Power House) - Commodore 16/Plus4, 1987. Created with GB-Studio 2.0.0 beta5! The program mixes design elements from Commodore 16, ZX Spectrum and Commodore 64 versions.

Also available for download in .CIA format for the Nintendo 3DS virtual console!

Infuriatingly addictive game based on the Twelve Deathly Labours of a moder day Hercules. Watch out for Killer Birds, Ugly Jitters and Fireballs. You play the role of Hercules the Super Hero - ARE YOU WORTHY?

If the way doesn't seem clear...take a chance! You will start on a screen randomly selected by your computer. Don't stay in one place for too long - the results could be painful.

 

Start the gameStart
Move: Cursor keys
Jump: B 

Start the game: Enter
Move: Arrow keys
Jump: X

https://plus4world.powweb.com/software/Hercules

https://spectrumcomputing.co.uk/entry/0002298

You can download the ROM file of the game from the WLS website!

WILDS
StatusReleased
PlatformsHTML5
Publisher
Release date Oct 08, 2023
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorRajcsányi László (WLS)
GenreAction
Made withGB Studio
Tagsc16, commodore, commodore-16, Commodore 64, Game Boy, gameboy-color, gbc, ZX Spectrum

Download

Download
Hercules GBC (WLS).gbc 256 kB
Download
Hercules GBC (WLS).cia 3 MB

Comments

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Huh, isn't this one of those games JonTron reviewed in his first video after moving to New York post-Game Grumps?

I didn't know him, but now I looked it up on the net and yes, there is a video in which there is also an original version of this game.

I thought so, the screenshots looked familiar.


(+1)

Thank you for this.  About time I did another one of your games - here is my tribute.  Again, thank you for the continued GBC games you do for the scene.

Haha! I laughed the most at this game show. It's a brilliant experience to watch these, thank you very much for this continuous and always perfect work, I'm a big fan of your videos. I never understand why something that is so demanding doesn't have 3x more followers, but what's late doesn't matter, I really support it!

To make it much more understandable in the future, unfortunately what happens is that there is a character that is a 16x16 sprite. Say Hercules! Unfortunately, it does not completely fill the 16x16 window, so there is empty space to the right and left. The enemy fills the 16x16 space, so if they collide, it looks like you didn't go to them, but unfortunately you collided with the empty space. :( This is a feature of GB Studio 2.0 and in this case we cannot properly detect collisions. :(

Once again, thank you very much and soon it will be Christmas again, soon the post office will be knocking at your place again! :)

Hey absolute pleasure - you know I enjoy your hard work on the Gameboy Color for the scene. In my video I mean every world, thank you for all you do for that scene. 

You produce so much and I've had a hell of a lot of fun playing titles I do the videos for. 

...and more importantly, thank you for the future post - honestly - really apricated.