This is a homebrought game, run on Gameboy Color. Original version by Shaun Southern - Mastertronic Limited. Commodore 16/Plus4, 1986. Created with GB-Studio 2.0.0 beta5!



P.O.D has no pretentious storyline and no mega-reality to justify its existence. It is simply an exciting addictive shoot-em-up! There are 9 difficult levels to survive, each more difficult than the last and all superbly balanced for playability and action.
You play across an interconnecting grid of wire, along which your P.O.D (what else?) may be moved. The aliens arrive (usually) from the top and descend repidly in orderly fashion, intent on causing P.O.D actual physical pain. You can't move over the damage until it heals (A few second), but the Bad Guys can move!
Each level is timed (20 sec) as shown on the screen and to win through all you have to do is stay in one piece. Should you succeed a bonus extra life (every second level + 1 life - max. no.3) You will need them all!

In the unlikely event of your achieving a good score, the high score table records the event (only 1 hi-score, the best of all time) and save it to the memory.

Firing will often be a problem because if the machine overheats, you can't shoot!

Keep moving and keep firing.

Also available for download in .CIA format for the Nintendo 3DS virtual console!


Start the gameStart
Move: Cursor keys
Fire: A

Start the game: Enter
Move: Arrow keys
Fire: Z or ALT 

 

https://plus4world.powweb.com/software/POD_Proof_Of_Destruction

You can download the ROM file of the game from the WLS website!

WILDS
StatusReleased
PlatformsHTML5
Publisher
Release date Jan 05, 2022
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
AuthorRajcsányi László (WLS)
GenreShooter
Tagsc16, commodore, Game Boy, gbc, gb-studio, mastertronic, plus4, Retro, shaun-southern, Shoot 'Em Up

Download

Download
Proof of Destruction GBC (WLS).gbc 256 kB
Download
Proof of Destruction GBC (WLS).cia 3 MB

Comments

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Only when I saw the cover image for your remake did I remember I had this in my c16 collection.

Yes, it’s pretty hard to imagine why sometimes graphic artists drew such covers, which had nothing to do with the game. :)