Robo Knight
This is a homebrew game, run on Gameboy Color. Original version: Peter J. Bartlett - US Gold/Americana Software - Commodore 16/Plus4, 1986. Created with GB-Studio 2.0.0 beta5!
Also available for download in .CIA format for the Nintendo 3DS virtual console!
You, the Knight have to explore the castle, and collect the 10 Magical Shields which will unlock the Castle Exit so that you can reach the Sword of Power. On completion, the Castle is re-stocked with shields, and the Knight navigates the Rooms to gain more points and the chance to reach the Sword again.
Knights: 3
Shields Per Sword: 10
Rooms: 32 (with upper & lower floors)
Start the game: Start
Move: Cursor keys
Jump: B
Ladders: Up only
Start the game: Enter
Move: Arrow keys
Fire: X
Ladders: Up only
https://plus4world.powweb.com/software/Robo_Knight
You can download the ROM file of the game from the WLS website!
Comments
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Did a few speedrun attempts for this, pretty fun game,
First of all, thank you very much for this video, there has never been a speedrun like this from the games I made, I'm happy about it, I posted it on the wls.hu website under the game. It's unbelievable that you played it all the way through, maybe even the original creator couldn't do it. :)
I am so thankful for you bringing to Gameboy, these classic C64 games. I have a question. Would you perhaps create a Gameboy version of Vixen, that is my favorite C64 game. I wanted it for my Gameboy so badly that I tried making my own https://thatonelucariofan.itch.io/vixen-c64-gb-port-oct10-build The password to view my work in progress is “vixen.”
I don’t think I would be able to finish my version. So I was secretly hoping that a talented creator like you could make a better version. Thank you so much if you can.
You are very kind, thank you very much for your comment. I wasn't familiar with Vixen, but I just watched it. In principle, it would be fine, my problem is that there are a lot of movement phases in it. Of course, this could be reduced and it would be just as enjoyable. I'll put your idea aside because I think it's feasible, I'll look into the original game a bit. I looked at what you did, it's a very good starting point. Is this with GB 2.0 or 3.1? I'm still using 2.0, I can try it, maybe you can send the phases and I'll check them to info@wls.hu. Hi.
Thank you so much as well, I am so happy that you liked my little demo GB studio game. I used 3.03 to make it, I sent the source code to your email. Also in regards to what you said about making it work on Gameboy, I completely agree, it is a very complex game for the C64 but reducing the movement, and the complexity to make it work on Gameboy, I think the game would still shine and be fun! I think the ZX Spectrum version managed to simplify things in a clever way. I based my graphics off of the C64 version, but the ZX Spectrum version has even more simple graphics but they still look very nice to me personally.