First of all, thank you very much for this video, there has never been a speedrun like this from the games I made, I'm happy about it, I posted it on the wls.hu website under the game. It's unbelievable that you played it all the way through, maybe even the original creator couldn't do it. :)
I am so thankful for you bringing to Gameboy, these classic C64 games. I have a question. Would you perhaps create a Gameboy version of Vixen, that is my favorite C64 game. I wanted it for my Gameboy so badly that I tried making my own https://thatonelucariofan.itch.io/vixen-c64-gb-port-oct10-build The password to view my work in progress is “vixen.”
I don’t think I would be able to finish my version. So I was secretly hoping that a talented creator like you could make a better version. Thank you so much if you can.
You are very kind, thank you very much for your comment. I wasn't familiar with Vixen, but I just watched it. In principle, it would be fine, my problem is that there are a lot of movement phases in it. Of course, this could be reduced and it would be just as enjoyable. I'll put your idea aside because I think it's feasible, I'll look into the original game a bit. I looked at what you did, it's a very good starting point. Is this with GB 2.0 or 3.1? I'm still using 2.0, I can try it, maybe you can send the phases and I'll check them to info@wls.hu. Hi.
Thank you so much as well, I am so happy that you liked my little demo GB studio game. I used 3.03 to make it, I sent the source code to your email. Also in regards to what you said about making it work on Gameboy, I completely agree, it is a very complex game for the C64 but reducing the movement, and the complexity to make it work on Gameboy, I think the game would still shine and be fun! I think the ZX Spectrum version managed to simplify things in a clever way. I based my graphics off of the C64 version, but the ZX Spectrum version has even more simple graphics but they still look very nice to me personally.
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Did a few speedrun attempts for this, pretty fun game,
First of all, thank you very much for this video, there has never been a speedrun like this from the games I made, I'm happy about it, I posted it on the wls.hu website under the game. It's unbelievable that you played it all the way through, maybe even the original creator couldn't do it. :)
I am so thankful for you bringing to Gameboy, these classic C64 games. I have a question. Would you perhaps create a Gameboy version of Vixen, that is my favorite C64 game. I wanted it for my Gameboy so badly that I tried making my own https://thatonelucariofan.itch.io/vixen-c64-gb-port-oct10-build The password to view my work in progress is “vixen.”
I don’t think I would be able to finish my version. So I was secretly hoping that a talented creator like you could make a better version. Thank you so much if you can.
You are very kind, thank you very much for your comment. I wasn't familiar with Vixen, but I just watched it. In principle, it would be fine, my problem is that there are a lot of movement phases in it. Of course, this could be reduced and it would be just as enjoyable. I'll put your idea aside because I think it's feasible, I'll look into the original game a bit. I looked at what you did, it's a very good starting point. Is this with GB 2.0 or 3.1? I'm still using 2.0, I can try it, maybe you can send the phases and I'll check them to info@wls.hu. Hi.
Thank you so much as well, I am so happy that you liked my little demo GB studio game. I used 3.03 to make it, I sent the source code to your email. Also in regards to what you said about making it work on Gameboy, I completely agree, it is a very complex game for the C64 but reducing the movement, and the complexity to make it work on Gameboy, I think the game would still shine and be fun! I think the ZX Spectrum version managed to simplify things in a clever way. I based my graphics off of the C64 version, but the ZX Spectrum version has even more simple graphics but they still look very nice to me personally.