This is a homebrought game, run on Gameboy Color. Original version: Dave Nutting - Midway MFG, 1980 - Commodore 64, 1983. Created with GB-Studio 2.0.0 beta4!

Also available for download in .CIA format for the Nintendo 3DS virtual console!

Trapped within the diabolical dungeon of the wicked Wizard, your elite squadron of Worriors must defeat his legion of weird Worlings! First come the fiendish Burwors. Then, the devilish Garwors and Thorwors, creatures who seem to vanish and reappear at will. If you're expert with your Laser Blaster you just might manage to stay alive long enough to get a shot at the winged Worluk and maybe even the Wizard himself! But beware, Worrior - his is a fight to the finish! Deeper and deeper into the Wizard's labyrinthine mazes you'll descend...into the Arena and maybe even the Worlord Dungeons! Prove yourself worthy of that honor and you may make it into the Pit, the Wizard's most deadly dungeon with no place to hide! Accept the challenge, Worrior, and let the battle begin!



Start the gameStart or Select / A or B key
Move: Cursor Keys
Fire: A



Start the gameShift or Enter / Z or X 
Move: Arrow Keys
Fire: Z


http://www.c64.com/games/427

Here you can read an article about the game created by DMGPage:
https://dmgpage.com/2023/03/08/wizard-of-wor-rajcsanyi-laszlo-lacoste/

You can download the ROM file of the game from the WLS website!

WILDS
StatusReleased
PlatformsHTML5
Publisher
Release date Jun 05, 2021
Rating
Rated 4.9 out of 5 stars
(10 total ratings)
AuthorRajcsányi László (WLS)
GenreAction
Made withGB Studio
TagsArcade, Commodore 64, Game Boy, gbc, gb-studio, gbstudio, lacoste, wizard-of-wor

Download

Download
Wizard of Wor GBC (WLS).gbc 512 kB
Download
Wizard of Wor GBC (WLS).cia 3.6 MB

Comments

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Uploaded the gameplay of your port. 

Thank you very much. Well, yes, this is a fairly old transcript, since then I would do it differently, 1-2 things were not handled properly. :)

This is otherwise a pretty good port, but the delay on shooting is very very slow; almost a half-second! It definitely hampers playability a bit.

I just noticed the "created with GB Studio" banner on the package so maybe I was a bit too harsh :p

Thanks! Yes, since there is no other way with the GB studio to get the projectile to stop in the wall, I have to code if there is a wall in front of each shot and expose an invisible object that gets stuck in it. This, in turn, unfortunately slows down the process.

(1 edit)

Well done ! the most we like about this port game,  is to be more difficult than other early port 8 bits computer and consoles versions even the original arcade.

I’m glad you like it, so it’s worth working on.

There seems to be a bug - in the first stage - The Arena.
Once I killed all Burwors, and the Garwords appeared, I killed the first, and once the 2nd one appeared, it seemed to run over one of the doors that warp you to the either side of the map, and disappeared to never appear again...and the game just stuck there...

Thank you very much for your comment, unfortunately this is not due to the programming, but GB-Studio as a platform does not work well many times. I can't fix this. :( I'm glad you wrote it, thanks!

Oops!
I  see.
There might be a work around...

Great, I had this on the atari 2600.

I also looked at the Atari version but maybe we deserved the c64 better. In the next game, which will be my own development, I'll put in a little Icicle Works. ;)

(+1)

Pretty nice i love this games from child hood thats why i created my platformer. I love this keep it up for its 5/5

(+1)

Thank you! It also determined my childhood, it was good to make.